Friday, June 3, 2011

Finding the Handle

The come across an opening in the rock face which leads to a cave. In the cave there is a large humanoid creature which stands at 10 feet tall, which a smaller creature is contained in a cage, jumping up and down.
After several attempts to gain the creature’s attention, Bialer fires two arrows and hits him. As they all move forwards toward the opening of the cave, the cave is shrouded in darkness. Bialer fires another two arrows and hits the creature. It falls to the ground and lies prone.

Tyro runs into the cave near the creature while the others walk in. Tyro stabs the prone ogre. Dworin sees a black shiny handle around the neck of the caged goblin which he thinks could be the handle of the stolen hammer. He grabs the cage and starts shaking it demanding to know where he had got it from. Tyro searches the ogre and finds: a belt pouch with 4 gems – blue quartz, onyx, coral, and citrine (amber). He takes the gems.

Dworin ties up the cage with the goblin in it. Tyro notices that the ogre is still breathing and shouts out. Dworin goes near the ogre, take out his sword and strikes down but misses. Gus uses his Morningstar on the ogre. Quinn casts CELESTIAL EAGLE on the ogre for three rounds. The ogre then becomes misty and translucent and flies away.

Dworin tries to intimidate the goblin by moving him very close to the fire however the goblin tries to strike out. At that point Gus strikes unarmed at the goblin and jabs him. The goblin strikes back and hits Gus. After a punching match, Dworin points his sword towards the goblin and strikes through. The goblin dies. Dworin undoes the cord tied around the goblin’s neck and recognises that the rod is the handle of the hammer. Dworin then puts the goblin and the cage on the fire. Lady Amyra notices a small silver box in the cave. She opens it and a yellow gas escapes. They exit the cave and continue their journey.
Hobgoblin Encounter

They travel into the forest on foot and encounter two hobgoblins. After the fight in which both hobgoblins fall, they search them and find: studded leather x 2; shield (taken by Quinn); 2 long swords and 2 javelins. They decide to leave the weapons behind (apart from the shield). They also find 3 gold pieces, a tiny brass flute (held by Dworin) and a necklace of mouse skulls.

The Giant Worm Attack

They continue walking and come across a large hole in the ground that slopes into the earth. The sides are covered in a gooey substance so Lady Amyra suggests that they throw down the brass flute to see if anything reacts. Quinn casts LIGHT on the flute before it’s thrown down the hole. There is a chamber at the bottom and Tyro climbs down to it. A giant worm appears and attacks Tyro. Gus casts CELESTIAL OWL which attacks the word. Lady Amyra shoots at the worm but misses. The worm shoots its barb at the owl and hit it; it then takes a chunk out of Tyro causing 5 points of damage. The own falls to the ground near Tyro. Bialer shoots two arrows and hits the worm causing its barb to drop as well as its head.

The group has problems getting down the slope into the cavern. Dworin almost falls but Lady Amyra manages to grab hold of him. The cavern contains skeletal remains which are scattered about. Quinn manages to get down to the cavern and Bialer carries Tyro toward Quinn who casts CURE MODERATE WOUNDS and removes the paralysis that was inflicted upon Tyro. Bialer cuts the barb off the worm’s tail and hands it to Tyro before they both manage to get out of the cavern. Lady Amyra makes sure that Tyro is okay. Everyone else manages to get out of the cavern and they keep heading north.
Travel Warriors

Gillibran tells the group that they must go and visit the great wizard Yaztromo across the Forest so that he can possibly shed some light on the situation. Gillibran gives the group 10 rations, 2 days worth of firewood and tobacco. They leave and set off towards the Forest. On their travels warriors jump out of the forest and demand a toll.
Tyro shoots but fumbles and drops his bow on the ground so he jumps off the wagon to collect it with his quarterstaff at the ready. Gus casts Burning Hands while Quinn casts Celestial Eagle. Tyro is struck with a rapier and suffers 6 points of damage. He strikes out with his quarterstaff and suffers another 3 points of damage. Quinn heals Tyro. The combat ends with 8 warriors down and 1 fleeing into the forest. All 8 warriors are searched and they find the following: 7 rapiers; 1 long sword; 7 leather armour;1 hide; 3 gold pieces; 130 silver pieces; 6 daggers; 8 quivers + 85 arrows; 8 short bows. The group store all these items in their wagon.

They continue travelling for an hour after sunset (17:45) and then camp and rest for the night making use of their rations. The time now is 19:00 and they go to sleep at 22:00. Bialer takes guard first and the night passes by uneventfully. As they continue travelling the next day they come to the bridge and realises that it’s too narrow for the wagon to cross over. They therefore decide to cross the river with the wagon and they approach the location of the Tower. They encounter a humanoid figure on their path and Dworin notices a doorway to a tower.

They meet Lady Amyra of the Vale and she joins the group.

The group enters Yazmoto’s Tower and the following morning their leave for Darkwood Forest to collect the hammer which has been stolen by two goblins that have separated it and taken a piece each.

The Brotherhood of the Rose - The Adventure

Introduction

The mountain peak around Zengis is glowing brightly. The group are about 2.5 days away from Stonebridge so they begin their journey heading there at 14:00 travelling at 4 miles/hour. At 19:00 they decide to turn in for the night. Dworin and Gus take it upon themselves to teach Tyro how to use his quarterstaff before they all go to sleep with each one keeping watch for certain hours throughout the night.

During the night there is an encounter with a boar however nothing comes of that. It’s later during Gus’ watch that the wolves appear. The group wakes up and don their armour in preparation for an attack. Dworin rides towards the wolves who are 140 feet away from the camp; however, he returns to the camp 30 seconds later and the wolves’ howls are heard further away as the group sees the wolves departing. The rest of the night is uneventful.
Sunrise occurs earlier than usual so by 08:00 they’re able to leave the camp. They cross the river and enter Fang by 14:00. Baron Sukumvit, who is Lord Carnus’ brother, is the owner/master of Fang which is famous for its Trial of Campion Games aka The Walk/The Walk of Death.

The group wander around Fang throughout the afternoon where a cleric heals Quinn. Dworin and Tyro head back to the inn, where the inn keeper refuses to serve ale to Tyro. Gus and Bialer return to the inn and Quinn joins them an hour later and they eat dinner. In the morning Quinn goes to service while the others have breakfast. The group leave Fang at 09:30 and continue their journey. They stop for lunch at 14:30 and arrive in Anvil after sunset at 18:30. The group find an inn and settle down for the night. The next day they continue travelling and arrive at Stonebridge just before 14:00. Over there they go to speak to Gillibran to find out what’s been happening in the village.
Duergar – the dwarves from Mirewater who think that they are above all other dwarves